Undead

     Necromancers of the undead are true masters over the walking dead.  They have a twisted obsession with the undead and control over them, and are among some of the most vile of the necromancers.


Associated school: Necromancy.


CLASS ABILITIES

     Power Over Undead (Su): At 1st-level, you can choose to either Rebuke Undead or Turn Undead and once it is selected it cannot be changed.  You can channel energy a number of times per day equal to 3 + your Intelligence modifier.  You can take the feat Extra Turning as one of your wizard bonus feats.

     At 20th-level, an undead's turn resistance no longer applies.

     Bolster (Sp): As a standard action, you touch an undead creature and infuse it with negative energy.  It gains a +1 profane bonus on all attack rolls and saving throws, as well as 1 temporary hit point per Hit Die and a +2 bonus to its turn resistance (even against other necromancers).  The bonus on attack rolls and saving throws increases by +1 for every 5 wizard levels you possess.  These bonuses last for a number of rounds equal to 1/2 your wizard level (minimum 1 round).  The bonuses and temporary hit points are immediately dispelled if the creature is within the area of a consecrate spell.  You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

     Life Sight (Su): At 8th-level, you gain blindsight to a range of 10 feet for a number of rounds per day equal to your wizard level.  This ability only allows you to detect living creatures and undead creatures.  This sight also tells you whether a creature is living or undead.  Constructs and other creatures that are neither living nor undead cannot be seen with this ability.  The range of this ability increases by 10 feet at 12th-level, and by an additional 10 feet for every four levels beyond 12th.  These rounds do not need to be consecutive.