Air Domain

     You can manipulate lightning, mist, and wind, traffic with air creatures and are resistant to electricity.

    

BONUS CLASS SKILL: Fly


GRANTED POWERS

     Lightning Arc (Sp): At 1st-level, as a standard action, you can unleash an arc of electricity targeting any foe within 30-feet as a ranged touch attack.  This attack deals 1d6 points of damage +1 for every 2 cleric levels you possess.  You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

     Electricity Resistance (Ex): At 6th-level, you gain electricity resistance 10.  This resistance increases to 20 at 12th-level, and full electrical immunity at 20th-level.


DOMAIN SPELLS

     1. Obscuring Mist

     2. Wind Wall

     3. Fly

     4. Air Walk

     5. Control Winds

     6. Chain Lightning

     7. Control Weather

     8. Whirlwind

     9. Elemental Swarm (air spell only)