Spellcraft (Int; trained only)
You are skilled at the art of casting spells, identifying magic items, crafting magic items, identifying spells as they are being cast, identify psionic powers as they manifest, or psionic effects already in place.
Task
Identify a spell as it is being cast
Identify psionic power as it manifests
Learn a spell from a spellbook or scroll
Learn a psionic power from a powerstone
Prepare a spell from a borrowed spellbook
Identify the properties of a magic item using detect magic
Decipher a scroll
Identify a psionic power that is already in place and in effect
Identify materials created or shaped by psionics
Understand a strange or unique psionic effect
Craft a magic item
DC
15 + spell level
15 + power level
15 + spell level
15 + power level
15 + power level
15 + item's caster leve
20 + spell level
20 + power level
20 + power level
30 or higher
5 + item's caster level
Retry: Generally no. When using detect magic to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts reveal the same results. If you fail to learn a spell from a spellbook or scroll, you must wait at least 1 week before you can try again. If you fail to prepare a spell from a borrowed spellbook, you cannot try again until the next day.
Special: You can take a 10 but not a 20 on Spellcraft checks.
Time: It takes 3 rounds to identify the property of an item. Learning spells takes 1 hour per level. Crafting magical items is dependent on their craft skill. Learning a spell from a borrowed spellbook does not alter your preparation time. Identifying a spell being cast is a reactionary skill and doesn't count as an action.
CRAFT A MAGIC ITEM
Successfully creating a magic item requires a Spellcraft check with a DC equal to 5 + the item’s caster level. Alternatively, you can use an associated Craft or Profession skill to attempt this check instead, depending upon the item being crafted. The DC of this check can increase if the crafter is rushed or does not meet all of the prerequisites. A failed check ruins the materials used, while a check that fails by 5 or more results in a cursed item.
SPELLCRAFT UNCHAINED
By taking the Signature Skill feat, you can unchain the following special bonuses: