Perform (Cha)

     You are skilled at one form of entertainment, from singing to acting to playing an instrument.  Like Craft, Knowledge, and Profession, Perform is actually a number of separate skills.

     You could have several Perform skills, each with its own ranks.  Each of the nine categories of the Perform skill includes a variety of methods, instruments, or techniques, a small sample of which is provided for each category below.

  • Act (comedy, drama, pantomime)
  • Comedy (buffoonery, limericks, joke-telling)
  • Dance (ballet, waltz, jig)
  • Keyboard Instruments (harpsichord, piano, pipe organ)
  • Oratory (epic, ode, storytelling)
  • Percussion Instruments (bells, chimes, drums, gong)
  • String Instruments (fiddle, harp, lute, mandolin)
  • Wind Instruments (flute, pan pipes, recorder, trumpet)
  • Sing (ballad, change, melody)


 Performance

 Routine performance.  Trying to earn money by

  playing in public is akin to begging.  You can earn

  1d10 cp/day

 Enjoyable performance.  In a prosperous city, you

  can earn 1d10 sp/day

 Great performance.  In a prosperous city, you can

  earn 3d10 sp/day.  In time, you may be invited to

  join a professional troupe and may develop a

  regional reputation.

 Memorable performance.  In a prosperous city, you

  can each 1d6 gp/day.  In time, you may come to the

  attention of noble patrons and develop a national

  reputation.

 Extraordinary performance.  In a prosperous city,

  you can each 3d6 gp/day.  In time, you may draw

  attention from distant patrons, or even from

  extraplanar beings.


DC



10


15




20




25




30



Retry: Yes, retries are allowed, but they don't negate previous failures.  An audience that has been unimpressed in the past is likely to be prejudiced against future performances.  (Increase Perform DC by 2.)


Special: You can take a 10 and a 20 on Perform checks.

  • Masterwork Instrument: A masterwork musical instrument gives you a +2 circumstance bonus on all Perform checks that involve its use.

Time: Varies.  Trying to earn money by playing in public requires anywhere from an evening’s work to a full day’s performance.  The bard’s special Perform-based abilities are described in that class’s description.


PERFORM UNCHAINED

     By taking the Signature Skill feat, you can unchain the following special bonuses:

  • 5 Ranks: Whenever you attempt a Bluff, Diplomacy, Handle Animal, or Intimidate check, you can attempt a DC 20 Perform check to gain a +2 circumstance bonus on the check.
  • 10 Ranks: Whenever you cast a spell with the emotion or language-dependent descriptor, you can attempt a DC 25 Perform check to increase the save DC by 1.
  • 15 Ranks: Whenever you cast a spell with the emotion or language-dependent descriptor, you can attempt a DC 30 Perform check to increase your caster level by 1.  You must choose whether to use this ability or the ability unlocked at 10 ranks when casting the spell.
  • 20 Ranks: Choose one of the following skills: Bluff, Diplomacy, or Intimidate. When you attempt a skill check with that skill, you can also attempt a Perform check and use the better result to determine the success of that skill check.