RANGED DISARM [Archery]
A well-placed shot disarms your foe.
Prerequisite: Precise Shot, Weapon Focus with the ranged weapon you are using, BAB +4, Dex 13.
Benefit: As a full-round action, you can attempt to perform a disarm combat maneuver with any ranged weapon at a –2 penalty. All penalties from range increments are doubled for this attack. If your target is more than 30 feet away, you take an additional -2 penalty. (A ranger's sniper ability will reduce the range penalties by half, but it does not eliminate the additional -2 penalty at more than 30 feat from your target.) If the disarm attempt is successful, the target also takes damage as if you had made a successful attack with that weapon. You can’t be disarmed by a failing the disarm attempt.