Class Feats

     Class feats typically help to enhance or even alter a class's existing class abilities, such as the ability for a rogue to alter her sneak attack via the Hamstring feat or a cleric's ability to change the effects of his channel energy ability.  Also the class feats can offer a class a variety of alternate class abilities to truly customize a class to the player's taste.  Examples like this are the fighter's Weapon Specialization feat and a wizard's Arcane Blast.

     For the most part class feats are available only to the classes stated in their descriptor, even if they have a secondary descriptor such as "combat" or "archery," they are still only available to that specific class.  There are a few exceptions to the rule however, that is noted in class descriptions.  Exceptions such as a centurion having access to a handful of fighter shield-based feats, or the samurai that takes archery as his secondary training.  He then has access to ranger-only archery feats.


 Bard Feats

 Basic Harmony

 Compelling Harmony

 Counterpoint to 

   Inspiration

 Disguise Spell


 Extra Music

 Green Ear


 Lingering Song

 Obscure Lore

 Requiem


 Subsonics



Description

Enhance another's performance

Make another's bardic performance harder to resist

Increase the results of another's bardic performance


Cast spells subtly


Gain extra uses of your Bardic Performances

Your performances can affect plants and plant-based creatures


The effects of your Bardic Performance linger around longer

Gain a competence bonus to your Bardic Knowledge checks

Your Bardic Performances now affect the undead


Use your Bardic Performances subtly



Prerequisites

Bardic Performance class ability

Basic Harmony, Perform 10 ranks

Compelling Harmony, Perform 10 ranks


Bardic Performance class ability, Perform 12 ranks

Bardic Performance class ability

Bardic Performance class ability, Perform 10 ranks

Bardic Performance class ability

Bardic Knowledge class ability

Bardic Performance class ability, Perform 10 ranks

Bardic Performance class ability, Perform 10 ranks


 Cleric Feats

 Channel Alignment

 Channel Endurance



 Channel Hate


 Channel Ray

 Channel Surge

 Channeled Revival


 Channeled Shield Wall


 Channeling Force


 Charnel Soldiers


 Divine Cleansing


 Divine Communion

 Divine Might


 Divine Protection

 Divine Resistance

 Divine Shield


 Divine Vengeance


 Divine Vigor


 Improved Channeling

 Quicken Channeling



Description

Channel an aspect of your alignment to heal or harm outsiders

Bestow endure elements when you heal with channeled energy



Your hatred turns others against your enemies


Create a ray instead of a burst radius

Double the effects of your channeled energy

Raise the dead with your channeled energy ability


Provide a deflection bonus to AC for you and all allies within a 30 foot radius

Infuse your weapon with divine energy


Your created undead can with with you as a team


Give yourself and allies a Fortitude saving throw bonus


Commune with your deity for guidance

Gain a damage bonus to your weapon attacks


Gain a once per day bonus to saving throws

Gain fire, cold, and electricity resistance 5

Boost your shield bonus with an enhancement bonus


Inflict additional damage against the undead


Enhance the Constitution score of yourself and your allies


Your divine energy is harder to resist

Channel energy as a free action



Prerequisites

Channel Energy class ability

Channel Energy (3d6) class ability, channel positive energy, worship a nature god

Channel Energy (6d6), worship a deity

of hate or spite

Channel Energy class ability

Channel Energy class ability

Channel Energy (6d6), channel positive energy

Divine Shield


Divine Might, able to cast spiritual weapon

Any Teamwork feat, able to create and command undead

Channel Energy class ability, Extra Channeling, Cha 13

Wis 13, alignment must match deity's

Channel Energy class ability, Extra Channeling, Cha 13

Wis 13, Knowledge (religion) 5 ranks

Divine Cleansing

Channel Energy class ability, Extra Channeling, Cha 13

Channel Energy class ability, Extra Channeling

Channel Energy class ability, Extra Channeling, Cha 13

Channel Energy class ability

Channel Energy class ability, Extra Channeling, Cha 13


 Ranger Feats

 Adaptive Surgeon

 Camouflaged Trap


 Conceal Scent

 Cover Tracks

 Dead Eye


 Dead Shot

 Deep Woods Sniper


 Disabling Shot

 Eagle-Eyed

 Earth Magic


 Extra Favorite Enemy

 Extra Favorite Terrain

 Multishot

 Pathfinder


Description

Use your field surgeon ability no matter where you are

The traps you set in the wild are uncommonly hard to detect


You can cover your scent when being tracked

Create a false path for your pursuers to follow

Your hand-to-eye coordination allows you to inflict greater damage

Reduce the concealment modifiers of your target

Enhance the critical threat range of your bow attacks


Reduce your target's attack, damage, and speed

You can see clearly at greater distance

When in your Favorite Terrain your spellcaster level increases by 1

Gain an extra favorite enemy

Gain an extra favorite terrain

Increase your rate of fire with your ranged attacks

Increase the overland speed of yourself and your party


Prerequisites

Field Surgeon class ability

Craft (trap) 4 ranks, Wilderness Lore 4 ranks

Stealth 4 ranks, Wilderness Lore 4 ranks

Wilderness Lore 3 ranks

Point Blank Shot, Weapon Focus (bow), Dex 13

Blind-Fight, BAB +9

Improved Critical (bow), Weapon Focus (bow), Sniper class ability, BAB +6

Dead Eye, Sniper class ability

Perception 4 ranks

Favorite Terrain class ability, ability to cast 1st-level spells

Favorite Enemy class ability

Favorite Terrain class ability

Rapid Shot, Dex 15

Trailblazing class ability


 Rogue Feats

 Arterial Strike

 Bookish Rogue

 Careful Sneak

 Cartwheel Dodge

 Cat's Fall

 Cooperative Disable

 Extra Lucky

 Extra Rogue Talent

 Flick of the Wrist

 Hamstring

 Informants

 Quicker Than the Eye

 Shadow

 Team Pickpocketing

Description

Use your field surgeon ability no matter where you are

The traps you set in the wild are uncommonly hard to detect


Create a false path for your pursuers to follow

Your hand-to-eye coordination allows you to inflict greater damage

Reduce the concealment modifiers of your target

Enhance the critical threat range of your bow attacks


Reduce your target's attack, damage, and speed

You can see clearly at greater distance

When in your Favorite Terrain your spellcaster level increases by 1

Gain an extra favorite enemy

Gain an extra favorite terrain

Increase your rate of fire with your ranged attacks

Increase the overland speed of yourself and your party


Prerequisites

Field Surgeon class ability

Craft (trap) 4 ranks, Wilderness Lore 4 ranks

Wilderness Lore 3 ranks

Point Blank Shot, Weapon Focus (bow), Dex 13

Blind-Fight, BAB +9

Improved Critical (bow), Weapon Focus (bow), Sniper class ability, BAB +6

Dead Eye, Sniper class ability

Perception 4 ranks

Favorite Terrain class ability, ability to cast 1st-level spells

Favorite Enemy class ability

Favorite Terrain class ability

Rapid Shot, Dex 15

Trailblazing class ability