Phantasm

     Illusionists of the phantasm college use their arcane powers to haunt and terrify their opponents.


Associated School: Illusion.


CLASS ABILITIES

     Extended Illusions (Su): Any illusion spell you cast with a duration of "concentration" lasts a number of additional rounds equal to 1/2 your wizard level after you stop maintaining concentration (minimum +1 round).

     At 20th-level, you can make one illusion spell with a duration of "concentration" become permanent.  You can have no more than one illusion made permanent in this way at one time.  If you designate another illusion as permanent, the previous permanent illusion ends.

     Terror (Su): As a standard action, you can make a melee touch attack that causes a creature to be assailed by nightmares only it can see.  The creature provokes an attack of opportunity from you or an ally of your choice.  Creatures with more Hit Dice than your wizard level are unaffected.  This is a mind-affecting fear effect.  You can use this ability a number of times per day equal to 3 + your intelligence modifier.

     Bedeviling Aura (Su): At 8th-level, you can emit a 30-foot aura that bedevils your enemies with phantasmal assailants.  Enemies within this aura move at half speed, are unable to take attacks of opportunity, and are considered flanked.  This is a mind-affecting effect.  You can use this ability for a number of rounds per day equal to your wizard level.  These rounds do not need to be consecutive.  You must concentrate to maintain the aura -- note that extended illusions can extend this ability beyond your concentration, but cannot extended past the maximum duration.  Also you cannot make this aura permanent with extended illusions.