Magic Domain

     You are a true student of all things mystical, and see divinity in the purity of magic.

    

BONUS CLASS SKILL: None.  You may use Arcane Scrolls as long as you have access to the spell, whether through your standard divine clerical spell list, or domain spells.


GRANTED POWERS

     Hand of the Acolyte (Su): You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning.  As a standard action, you can make a single attack using a melee weapon at a range of 30 feet.  This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (damage still relies on Strength).  This ability cannot be used to perform a combat maneuver.  You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

     Dispelling Touch (Sp): At 8th level, you can use a targeted dispel magic effect as a melee touch attack. You can use this ability once per day at 8th level and one additional time per day for every four cleric levels beyond 8th.


DOMAIN SPELLS

     1. Identify

     2. Magic Mouth

     3. Dispel Magic

     4. Imbue with Spell Ability

     5. Spell Resistance

     6. Antimagic Field

     7. Spell Turning

     8. Protection from Spells

     9. Mordenkainen's Disjunction