Escape Artist (Dex; armor check penalty)

    Your training allows you to slip from bonds and escape grapples.


Check: The table below gives typical DCs for an Escape Artist skill check.


 Action

 Escape Ropes/Bindings

 Escape a net, animate rope spell,

  command plants, control plants, or entangle

 Escape a snare spell

 Escape normal manacles

 Move through a tight space

 Escape masterwork manacles

 Escape grapple or reduce pinned

  condition to grappled condition

Retry

Yes; unless DC > your Escape Artist bonus + 20

Yes

Yes

Yes

Yes

Yes


Yes

DC

Binder's rope use score (see Climb)


20

23

30

30

35


Opponent's grapple check

Time

1 minute


Full-round

Full-round

1 minute

1 minute min

1 minutes


Standard


Retry: Varies.  See table above.


Special: You can take a 10 and a 20 on Escape Artist checks.


Time: Varies.  See the table above.


MOVE THROUGH A TIGHT SPACE

     This is for getting through a space where your head fits but your shoulders don’t. If the space is long you may need to make multiple checks. You can’t get through a space that your head does not fit through.


ESCAPE ARTIST UNCHAINED

     By taking the Signature Skill feat, you can unchain the following special bonuses:

  • 5 Ranks: If you take a –10 penalty, the time required to use this skill is halved; escaping a grapple or pin is a move action, and escaping a net, animate rope, command plants, or control plants spell is a standard action.
  • 10 Ranks: You can attempt to escape from any entangling effect as a standard action with an Escape Artist check (DC = the effect’s save DC + 10).  You can attempt an Escape Artist check as a move action to set the DC for a creature to escape from ropes or bindings; you gain a +10 bonus on the check if you instead attempt it as a full-round action.
  • 15 Ranks: You can escape any entangling effect (as above) as a move action.  As a standard action, you can attempt an Escape Artist check (DC = the effect’s save DC + 20) to suppress a slow or paralysis effect for 1 round, plus 1 round for every 5 by which you exceed the DC.  This action counts as purely mental for the purpose of being able to take it while paralyzed.
  • 20 Ranks: You can escape being entangled, grappled, or pinned as an immediate action with an Escape Artist check (DC = the effect’s DC + 10 or the attacker’s CMB + 10).  You can attempt to suppress a slow or paralysis effect as a standard action (increasing the DC by 10), a move action (increasing the DC by 15), or an immediate action (increasing the DC by 20).