Escape Artist (Dex; armor check penalty)
Your training allows you to slip from bonds and escape grapples.
Check: The table below gives typical DCs for an Escape Artist skill check.
Action
Escape Ropes/Bindings
Escape a net, animate rope spell,
command plants, control plants, or entangle
Escape a snare spell
Escape normal manacles
Move through a tight space
Escape masterwork manacles
Escape grapple or reduce pinned
condition to grappled condition
Retry
Yes; unless DC > your Escape Artist bonus + 20
Yes
Yes
Yes
Yes
Yes
Yes
DC
Binder's rope use score (see Climb)
20
23
30
30
35
Opponent's grapple check
Time
1 minute
Full-round
Full-round
1 minute
1 minute min
1 minutes
Standard
Retry: Varies. See table above.
Special: You can take a 10 and a 20 on Escape Artist checks.
Time: Varies. See the table above.
MOVE THROUGH A TIGHT SPACE
This is for getting through a space where your head fits but your shoulders don’t. If the space is long you may need to make multiple checks. You can’t get through a space that your head does not fit through.
ESCAPE ARTIST UNCHAINED
By taking the Signature Skill feat, you can unchain the following special bonuses:
- 5 Ranks: If you take a –10 penalty, the time required to use this skill is halved; escaping a grapple or pin is a move action, and escaping a net, animate rope, command plants, or control plants spell is a standard action.
- 10 Ranks: You can attempt to escape from any entangling effect as a standard action with an Escape Artist check (DC = the effect’s save DC + 10). You can attempt an Escape Artist check as a move action to set the DC for a creature to escape from ropes or bindings; you gain a +10 bonus on the check if you instead attempt it as a full-round action.
- 15 Ranks: You can escape any entangling effect (as above) as a move action. As a standard action, you can attempt an Escape Artist check (DC = the effect’s save DC + 20) to suppress a slow or paralysis effect for 1 round, plus 1 round for every 5 by which you exceed the DC. This action counts as purely mental for the purpose of being able to take it while paralyzed.
- 20 Ranks: You can escape being entangled, grappled, or pinned as an immediate action with an Escape Artist check (DC = the effect’s DC + 10 or the attacker’s CMB + 10). You can attempt to suppress a slow or paralysis effect as a standard action (increasing the DC by 10), a move action (increasing the DC by 15), or an immediate action (increasing the DC by 20).