Perception (Wis)
Your senses allow you to notice fine details and alert you to danger. Perception covers all five senses, including sight, hearing, touch, taste, and smell.
Check: Perception has a number of uses, the most common of which is an opposed check versus an opponent’s Stealth check to notice the opponent and avoid being surprised. If you are successful, you notice the opponent and can react accordingly. If you fail, your opponent can take a variety of actions, including sneaking past you and attacking you.
Perception is also used to notice fine details in the environment. The DC to notice such details varies depending upon distance, the environment, and how noticeable the detail is. The following table gives a number of guidelines.
Detail
Hear the sound of battle
Detect the stench of rotting garbage
Detect the smell of smoke
Hear the details of a conversation
Notice a visible creature
Determine if food is spoiled
Hear the sound of a creature walking
Hear the details of a whispered conversation
Find the average concealed door
Hear the sound of a key being turned in a lock
Find the average secret door
Hear a bow being drawn
Sense a burrowing creature underneath you
Notice a pickpocket
Notice a creature using Stealth
Find a hidden trap
Identify the powers of a potion through taste
Distance to the source, object, or creature
Through a closed door
Through a wall
Favorable conditions1
Unfavorable conditions1
Terrible conditions2
Creature making the check distracted
Creature making the check asleep
Creature or object is invisible
Listen underwater
Listen through soil
DC and Modifiers
-10
-10
0
0
0
5
10
15
15
20
20
25
25
Opposed Slight of Hand check
Opposed Stealth check
Varies by trap
15 + the potion's caster level
+1/10 feet
+5
+10/foot of thickeness
-2
+2
+5
+5
+10
+20
+1/50 feet
+1/400 feet
1: Favorable and unfavorable conditions depend upon the sense being used to make the check. For example, bright light might increase the DC of checks involving sight, while torchlight or moonlight might give a penalty. Background noise might reduce a DC involving hearing, while competing odors might penalize any DC involving scent.
2: As for unfavorable conditions, but more extreme. For example, candlelight for DCs involving sight, a roaring dragon for DCs involving hearing, and an overpowering stench covering the area for DCs involving scent.
PINPOINT SOUND
If you exceed the Perception DC to hear a sound by 20, you pinpoint the source of the sound, learning the exact space the sound came from.
Retry: Yes. You can try to sense something you missed the first time, so long as the stimulus is still present.
Special: You can take a 10 and a 20 on Perception checks when actively searching something out, but not when a check is made in reaction to something.
Time: Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action.
PERCEPTION UNCHAINED
By taking the Signature Skill feat, you can unchain the following special bonuses: