Knowedge (Int; trained only)
You are educated in a field of study and can answer both simple and complex questions. Like the Craft, Perform, and Profession skills, Knowledge actually encompasses a number of different specialties.
Many Knowledge skills have specific uses and areas of expertise as noted below.
GENERAL KNOWLEDGE
Check: Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
Action: Usually none. In most cases making a Knowledge check doesn't take an action.
Retry: No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place. May retry once more ranks are gained.
Some typical Knowledge skill check DC's, and the Knowledge skill associated with them, are listed below:
MONSTER LORE
You can use this skill to identify monsters and their special abilities and vulnerabilities.
Check: In general, the DC of such a check equals 10 + the monster’s CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster’s CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster’s CR or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
Task
Identify auras while using detect magic
Identify a spell effect that is in place
Identify materials manufactured by magic
Identify a spell that just targeted you
Identify the spells cast using a specific material component
Identify underground hazard
Identify mineral, stone, or metal
Determine Slope
Determine Depth Underground
Identify Dangerous Construction
Determine a structure's style or age
Determine a structure's weakness
Identify a creature's ethnicity or accent
Recognize regional terrain features
Know location of nearest community or noteworthy site
Know recent or historically significant event
Determine approximate date of a specific event
Know obscure or ancient historical event
Know local laws, rules, and popular locations
Know a common rumor or local tradition
Know hidden organization, rulers, and locations
Identify natural hazard
Identify a common plant or animal
Identify unnatural weather phenomenon
Determine artificial nature of feature
Know current rulers and their symbols
Know proper etiquette
Know line of succession
Know the names of the planes
Recognize current plane
Identify a creature's planar origin
Identify auras while using detect psionics
Identify a psionic effect that is in place
Identify a psionic power that just targeted you
Identify a psionic power by its display
Recognize a common deity's symbol or clergy
Know common mythology and tenets
Recognize an obscure deity's symbol or clergy
Identify a monster's abilities and weaknesses
DC
15 + spell level
20 + spell level
20 + spell level
25 + spell level
20
15 + hazard CR
10
15
20
10
15
20
10
15
20
10
15
20
10
15
20
15 + hazard CR
10
15
20
10
15
20
10
15
20
15 + power level
20 + power level
25 + power level
20
10
15
20
10 + monster CR
Knowledge Skill
Arcana
Arcana
Arcana
Arcana
Arcana
Dungeoneering
Dungeoneering
Dungeoneering
Dungeoneering
Engineering
Engineering
Engineering
Geography
Geography
Geography
History
History
History
Local
Local
Local
Nature
Nature
Nature
Nature
Nobility
Nobility
Nobility
Planes
Planes
Planes
Psionics
Psionics
Psionics
Psionics
Religion
Religion
Religion
Varies (see below)
Creature Type
Constructs, dragons, magical beasts
Aberrations, oozes
Humanoids
Animals, fey, monstrous humanoids, plants, vermin
Oni, outsiders
All psionic creatures
Undead
Field of Study
Arcana
Dungeoneering
Local
Nature
Planes
Psionics
Religion
KNOWLEDGE UNCHAINED
By taking the Signature Skill feat, you can unchain the following special bonuses: