Mage of the Veil

     Rather than controlling the elements or transforming the environment, mages of the veil focus on much more subtle magic -- blending into their surroundings to watch, observe, and gather secrets, or fading from view completely for teh sake of solitude.  Most graduates of this college become spies, scouts, or infiltrators.


Associated School: Illusion.

Requirements: A mage of the veil must select disguise self as one of their known 1st-level spells.

Class Skills: A mage of the veil gains Bluff, Disguise, and Stealth as class skills.


CLASS ABILITIES

     Extended Illusions (Su): Any illusion spell you cast with a duration of "concentration" lasts a number of additional rounds equal to 1/2 your wizard level after you stop maintaining concentration (minimum +1 round).

     At 20th-level, you can make one illusion spell with a duration of "concentration" become permanent.  You can have no more than one illusion made permanent in this way at one time.  If you designate another illusion as permanent, the previous permanent illusion ends.

     Face in the Crowd (Sp): At 1st-level as a standard action, you can cause yourself to appear so normal, mundane, and unexceptional that you blend in to your surroundings.  All creatures within 30 feet treat you as if you belong there, effectively ignoring you.  Creatures outside of this area may notice that you appear out of place, but as soon as they approach within 30 feet they are affected by the magic and no longer think something is amiss.  If you interact with an affected creature in any way, it gains a Will save (DC 10 + 1/2 your wizard level + your Intelligence modifier) to disbelieve the illusion and notice you.  The effect lasts for a number of minutes equal to your wizard level, or until the illusion is dispelled.  The minutes do not need to be consecutive, but must be used in 1-minute increments.  This is a mind-affecting phantasm effect.

     Master of the Veil (Sp): At 8th-level you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per wizard level.  This ability otherwise functions like the spell veil.  The rounds do not need to be consecutive.