You have pledged your life and soul to goodness and purity.
BONUS CLASS SKILL: Sense Motive
GRANTED POWERS
Touch of Good (Sp): At 1st-level, you can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Holy Lance (Su): At 8th-level, you can give a weapon touched the holy weapon quality (see the Dungeon Master's Guide page 187) for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th-level, and an additional time per day for every four levels beyond 8th.
DOMAIN SPELLS
1. Protection from Evil
2. Aid
3. Magic Circle Against Evil
4. Holy Smite
5. Dispel Evil
6. Blade Barrier
7. Holy Word
8. Holy Aura
9. Summon Monster IX (good only)