Battle (Wis)
You are a skilled officer and manager of troops. You can command others effectively on the field of battle.
Check: This skill represents a general familiarity with tactics and can be used to perform the following actions:
Find Advantage: The use of this skill allows you to quickly read the field of battle for a momentary advantage. Once per round as a free action you may use this skill to find the quickest rout to higher ground, cover, concealment, or an effective place to hide (gaining a +2 circumstance bonus to any Bluff checks used to create a diversion to hide this round). DC 15.
Hunch: This skill allows you to sense whether or not the enemy’s goals are truly what they seem to be. It is essentially Sense Motive on a grand scale. A successful check can reveal whether the enemy is fighting defensively to delay you, intends to concentrate on a specific objective, or simply wishes to retreat (if you have 5 or more ranks of Sense Motive you gain a +2 synergy bonus to this check). DC 20.
Recognize Ambush: This use of the skill allows you to recognize areas that would make effective ambush points, allowing you to either avoid an ambush or organize one of your own. This only bestows a general wariness of what could happen; detecting hidden attackers still requires a successful Spot check. DC 20.
Find Weakness: When in a combat encounter, you can use this skill to find a weakness in your opponents' tactics. When using this skill, you make an opposed Battle skill check against the party's leader (or the enemy with the Battle skill). The winner of the opposed check receives a +1 competence bonus to hit for the combat encounter. For every 5 points you beat the opposed roll, you can bestow the to hit bonus to an additional party member.
Retry: A failed Battle check may not be re-rolled unless something significant alters the makeup of the battle.
Special: You can take a 10 and a 20 on Battle checks.
Time:
BATTLE UNCHAINED
By taking the Signature Skill feat, you can unchain the following special bonuses: