Deception

     Some illusionists rely more on their natural talents and less on flashy figments.


Associated School: Illusion


CLASS ABILITIES

     Deceptive Flourish (Su): You gain a +2 enhancement bonus on Bluff and Disguise skill checks.  This bonuses increases by 1 for every 5 wizard levels you have, up to a maximum of +6 at 20th-level.

     At 20th-level, you gain the benefits of misdirection or nondetection permanently (Will DC = 20 + your Intelligence modifier).  At will as a standard action, you can change which of the two spells is active, and each time you activate misdirection, you can choose a new creature or object as the secondary object.

     Subtle Misdirection  (Sp): As a standard action you can touch a creature or an object that weighs no more than 25 pounds per caster level to impart an illusory ward that lasts for 1 minute.  Attacks against a warded creature suffer a 20% miss chance, and the ward ends once it negates an attack.  The DC of any caster level check, skill check, or saving throw to detect or determine the properties of a warded item increase by 1, plus 1 for every 5 wizard levels you have.  You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

     Invisibility Field (Sp): At 8th-level you can make yourself invisible as a swift action for a number of rounds per day equal to your wizard level.  These rounds do not need to be consecutive.  This otherwise functions as greater invisibility.