Melinir

The hub of travel, trade, and civilization in Thunder Rift.

Minotaurs

A warrior people with no home.

Actions Explained

While reading through class abilities, skills, and spells, you're going to see a lot of references towards different types of actions -- standard, move, full-round, swift, and free action.  Just to even things out, he they are in a nut shell for you:


An action's type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated.  There are four types of actions: standard actions, move actions, full-round actions, and free actions.


In a normal round, you can perform a standard action and a move action, or you can perform a full-round action.  You can also perform one or more free actions.  You can always take a move action in place of a standard action.  In some situations (such as a surprise round), you may be limited to taking only a single move action or standard action.


Standard Action.  A standard action allows you to do something, most commonly make an attack or cast a spell.  There are numerous other actions you can take during a standard action that are too numerous to list, but a standard action is used to perform most action in D&D.


Move Action.  A move action allows you to move your speed or perform an action that takes a similar amount of time.  You can take a move action in place of a standard action.  If you move no actual distance in a round (commonly because you have swapped your move for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.


Full-Round Action.  A full-round action consumes all your effort during a round.  The only movement you can take during a full-round action is a 5-foot step before, during, or after the action.  You can also perform free actions (see below).  Some full-round actions do not allow you to take a 5-foot step.  A character with multiple attacks per round must take a full-round action to use all his or her attacks.  Some full-round actions can be taken as standard actions, but only in situations when you are limited to performing only a standard action during your round.  These are specific to case-by-case basis, and are can't be listed here.


Free Action.  Free actions consume a very small amount of time and effort.  You can perform one or more free actions while taking another action normally.  However, there are reasonable limits on what you can really do for free.


Swift Action.  A swift action consumes a very small amount of time, but represents a larger of expenditure of effort and energy than a free action.  You can perform one swift action per round without affecting your ability to perform other actions.


Immediate Action.  An immediate action is a swift action that can be performed at any time -- even if it's not your turn.


Warduke

Warlord of Thunder Rift.